Friday, 26 March 2010: 14:50
ABSTRACT
We provide a welfare analysis of the deadline effect in a repeated negotiation game in which costly delay
We provide a welfare analysis of the deadline effect in a repeated negotiation game in which costly delay
can produce information that improves the quality of the decision. We characterize equilibrium strategies
and the evolution of beliefs in continuous time, and study how the length of the negotiation horizon
affects players' behavior and welfare. The optimal deadline is positive if and only if the ex ante
probability that the players disagree on the preferred decision is neither too high nor too low. When it
is positive, the optimal deadline is given by the shortest time that would allow efficient information
aggregation in equilibrium, which is increasing in the ex ante probability of disagreement and is
finitely long.
We model negotiation under a deadlines as a symmetric, continuous time repeated proposal game.
At any instant two players simultaneously choose one of two choices to propose, paying a flow
cost of delay, until either they agree, at which point the agreement is implemented, or the deadline
expires and a random decision is made. The two players favor different choices: each is willing to
go along with the other player's favorite choice only if he is sufficiently convinced that the state
is an agreement state supporting that choice. At any point of the game, each player is either
privately "informed," meaning that he knows the state is the agreement state corresponding to
his favorite; or "uninformed," meaning that he is unsure whether the state is the agreement
state corresponding to his opponent's favorite, or the state is the disagreement state with
each player preferring his own favorite choice.
We show that there is generically a unique equilibrium in which the informed types always
"persist" by proposing their favorite alternative. If the deadline is sufficiently long, the behavior
of the uninformed consists of a "concession phase," when he concedes to his opponent's favorite
at some probability flow rate, followed by a "persistence phase," when he persists until the deadline
is reached, at which point he plays the equilibrium strategies as in a one-shot game given his
current belief.
We provide a complete characterization of the "optimal deadline" that maximizes the ex ante
probability-weighted sum of expected payoffs of the players. Naturally, the optimal deadline is
zero when the initial belief of the uninformed about the disagreement state is sufficiently low,
as the two players can reach the Pareto-efficient decision without delay. At the opposite end,
with the uninformed having a sufficiently high belief about the disagreement state, the optimal
deadline is also zero, in spite of the positive welfare effects of extending the deadline when
it is already beyond the critical horizon. This is because a high belief of the uninformed
means that the critical horizon is too long and the payoff loss associated with the deadline
play too large. For intermediate initial beliefs of the uninformed, the optimal deadline is such
that after the shortest concession phase the uninformed persists until the deadline and
then concedes with probability one.